Every letter you need is already on the board. Slide tiles into a line to spell a word, take it off the board, and leave your opponents whatever’s left.
Tap a tile and its legal moves light up in gold — along straight or diagonal lines into empty cells. At least one tile has to move every turn.
Tap the letters in order — left, right, up, down, or diagonally. No bends. Your word can use tiles you never touched.
Points are letter count × the sum of the letter values, so length and rarity both pay. Played tiles come off the board — it opens up as you go, then the letters start to run out.
Words run any straight line on the board. Once you start seeing the diagonals you can’t stop.
Host a game, share the four-digit join code, and up to four of you spell it out from four different couches. No lobbies, no strangers.
No accounts, no signal, no waiting. Hand the phone over and keep score on the hand-drawn sheet — or switch to the clean modern one if that’s more your speed.
Every week the best word anyone played goes up on a brass plaque as the score to beat. Top it and you earn a special award you can share around.
Take a turn now and finish it later, or sit across a table and settle it in fifteen minutes. LineSpell keeps up either way.
Made by people who love word games, for the people who love them too — and for the ones who are about to. Nothing here is trying to sell you something, follow you home, or keep you scrolling.
More than you’d think. Every letter you leave behind is a letter someone else can use, so leaving a Q or a Z where an opponent can reach it is how games get lost.
Playing on one device is free — all four seats, no limits. Online multiplayer (18+) is a one-time $2.99 unlock, and it comes with a free coupon to hand a friend or a family member.
iPhone and iPad, iOS 16.6 and later. iOS only — no Android or web version, and none planned. US App Store at launch.
Soon. LineSpell is finished and in testing — when it clears App Store review, the download link shows up right here.
Never. No accounts, no passwords, no sign-in. Online games use a four-digit join code you share with your friends yourself.
You set the turn timer: anywhere from one minute to twenty-four hours, or no limit at all. A short turn timer keeps a game around one table quick and tense; a long one is for friends in other time zones who’ll take their turn tomorrow.
Both. Played tiles are removed, so early on it’s tight and then the lines open up. By the end the good letters are gone and every point is a fight.
No, and there never will be. No ads, no analytics, no third-party SDKs, nothing following you around. You buy the game, you play the game.
The highest-scoring word played that week, mounted on a brass plaque in the app as the score to beat. Beat it and you get a special in-app award to share — bragging is the whole prize.
LineSpell is coming to the App Store for iPhone and iPad. Check back — this is where the download link will live.